Frequently Asked Questions
Submit a question to the developers:
Click here to submit
General Questions...
Q:
Can I use CS&C with other than 15mm
miniatures?
A:
Yes! We recommend you
adjust the grid size appropriately (6” for 25mm, 2” for 5 or 10mm
troops). There is no
need to adjust “ranges” with a grid based system.
Q:
Do you sell directly to the pubic?
A:
Please use one of the fine retailers who support CS&C. If they
are out of stock, contact us via e-mail to make alternate
arrangements. Note, that as of Feb 2010 we've closed our eBay
store but do occasionally post a set of rules to help gamers find
our products.
A:
Have your local shop owner contact us (retail contact information is
on this site!). We offer
information packages and can accommodate very small retail orders.
CS&C is also available through on-line stores:
A:
You Bet! Handbooks to
round out 1809 are already being drafted.
They include British, Spain & Portuguese for the peninsular
campaigns and Napoleon's Allies.
We’re not sure yet how many books this will end up being as
there are quite a few units to cover with both the Brit and French
allies. Definitely two
books with as many as five or six under consideration to cover all
of 1809.
A:
We all have our favorite periods of the war whether it’s the early
Northern Italian Campaigns where Napoleon made his rise to fame, the
more obscure Russo-Swedish or Ottoman wars, or pounding the paths of
the vast Russian Invasion of 1812.
For now we are working our way through 1809.
We started there as it was a mid point of the era and quite
frankly, one we personally game quite a bit.
Just having the 1809 “official” handbooks should not stop you from gaming any Napoleonic period with CS&C rules. You will just need to use your judgment on troop qualities in the field at that time and adjust any formation sizes (i.e. French Bns got smaller after 1808) to fit the time you are gaming.
Specific Rules Questions...
A:
Q:
When determining if units are within Command & Control Range must you
take into account terrain costs?
A:
No, when tracing Command and Control distance terrain costs do not
count. The only
exception is you may not trace Command and Control through terrain
that is impassable (for all types of units).
Example, you may not trace Command & Control across an
unaffordable river, except across a bridge or designated ford site.
It is our belief that the will to stand and fight (morale) is more
important than the number of muskets firing (within reason). At 1 or
2 grid distance (200+ yards) we are looking at rather long range
shooting for Napoleonic small arms. Throw in the stress, confusion,
and limited visibility of a battlefield, and the effects of distance
are multiplied. Melee represents point blank firing and
hand to hand combat.
At this distance ranged weaponry and its effect on morale are more
decisive - thus the more decisive melee charts will almost always
result with one side leaving the contested grid in bad order.
Now lets take the view from your target, likely another cavalry unit. You are also in line or double line, you see and hear in the distance a cavalry unit sounding the charge and moving at you. There is a very quick reaction by the Regimental Commander and his subordinates. They do not want to be standing on their heals and hit by a wave of moving death. They sound the charge, you form up and just like the enemy unit who initiated the action you begin at a walk, quickly move to trot as they close, hit the gallop and then a run as you choose not to relinquish the momentum or the force of a solid line to your foe - it is much better the meet them, on equal footing. You do not stand still, you do not watch them ride around you, you do not relinquish a flank just because a die roll said it was their initiative...
In the CS&C rules the above action looks like this; The player with initiative declared a charge - player B cast aside his orders and executed a counter charge, the units count off against each other (player A moving first) and meet somewhere close to the middle. However, even if player B did not counter charge, if the attack originates out of their forward arch they will not simply stand there and let a unit ride around them. A charge executed out of the forward arch will always draw a straight line to the target - no turns allowed - impacting the target through the forward facing. If this is still a little hazy in your mind, rent the Lord of Rings, movie #2, and watch the charge of the Riders of Rohan at Minas Trith. Imagine trying to make a couple of 90 degree turns a couple of 100 feet out from hitting their target...just not going to happen. The physics of 800 charging horseman apply to the times of Napoleon in the same way.
Q: A bad ordered unit wins a melee and is eligible for breakthrough movement, is this unit allowed to move (bad ordered units may not normally make a voluntary move)?
A: No, a bad ordered unit that wins a melee and earns a breakthrough move must instead rally up one level (i.e. Halt becomes good ordered, Fall back becomes Halt, etc..). Page 59 (example of play) phase 9B shows an example of this!
